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perlmod - Perl modules (packages and symbol tables)
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Perl provides a mechanism for alternative namespaces to protect packages from
stomping on each other's variables. In fact, there's really no such thing as a
global variable in Perl. The package statement declares the compilation unit as
being in the given namespace. The scope of the package declaration is from the
declaration itself through the end of the enclosing block, eval, or
file, whichever comes first (the same scope as the my() and local() operators).
Unqualified dynamic identifiers will be in this namespace, except for those few
identifiers that if unqualified, default to the main package instead of the
current one as described below. A package statement affects only dynamic
variables--including those you've used local() on--but not lexical
variables created with my(). Typically it would be the first declaration in a
file included by the do, require, or use
operators. You can switch into a package in more than one place; it merely
influences which symbol table is used by the compiler for the rest of that
block. You can refer to variables and filehandles in other packages by prefixing
the identifier with the package name and a double colon:
$Package::Variable. If the package name is null, the
main package is assumed. That is, $::sail is
equivalent to $main::sail.
The old package delimiter was a single quote, but double colon is now the
preferred delimiter, in part because it's more readable to humans, and in part
because it's more readable to emacs macros. It also makes C++ programmers
feel like they know what's going on--as opposed to using the single quote as
separator, which was there to make Ada programmers feel like they knew what was
going on. Because the old-fashioned syntax is still supported for backwards
compatibility, if you try to use a string like "This is $owner's
house", you'll be accessing $owner::s; that is, the $s
variable in package owner, which is probably not what you meant.
Use braces to disambiguate, as in "This is ${owner}'s house".
Packages may themselves contain package separators, as in
$OUTER::INNER::var. This implies nothing about the order of name
lookups, however. There are no relative packages: all symbols are either local
to the current package, or must be fully qualified from the outer package name
down. For instance, there is nowhere within package OUTER that
$INNER::var refers to $OUTER::INNER::var.
INNER refers to a totally separate global package.
Only identifiers starting with letters (or underscore) are stored in a
package's symbol table. All other symbols are kept in package main,
including all punctuation variables, like $_. In addition, when unqualified, the
identifiers STDIN, STDOUT, STDERR, ARGV, ARGVOUT, ENV, INC, and SIG are forced
to be in package main, even when used for other purposes than their
built-in ones. If you have a package called m, s, or
y, then you can't use the qualified form of an identifier because
it would be instead interpreted as a pattern match, a substitution, or a
transliteration.
Variables beginning with underscore used to be forced into package main, but
we decided it was more useful for package writers to be able to use leading
underscore to indicate private variables and method names. However, variables
and functions named with a single _, such as $_ and sub
_, are still forced into the package main. See also "Technical
Note on the Syntax of Variable Names" in perlvar.
evaled strings are compiled in the package in which the eval()
was compiled. (Assignments to $SIG{}, however, assume the signal
handler specified is in the main package. Qualify the signal
handler name if you wish to have a signal handler in a package.) For an example,
examine perldb.pl in the Perl library. It initially switches to the
DB package so that the debugger doesn't interfere with variables in
the program you are trying to debug. At various points, however, it temporarily
switches back to the main package to evaluate various expressions
in the context of the main package (or wherever you came from). See
perldebug.
The special symbol __PACKAGE__ contains the current package, but
cannot (easily) be used to construct variable names.
See perlsub for other scoping issues related to my() and local(), and perlref regarding closures.
The symbol table for a package happens to be stored in the hash of that name
with two colons appended. The main symbol table's name is thus
%main::, or %:: for short. Likewise the symbol table
for the nested package mentioned earlier is named
%OUTER::INNER::.
The value in each entry of the hash is what you are referring to when you use
the *name typeglob notation. In fact, the following have the same
effect, though the first is more efficient because it does the symbol table
lookups at compile time:
local *main::foo = *main::bar;
local $main::{foo} = $main::{bar};
(Be sure to note the vast difference between the second line above and
local $main::foo = $main::bar. The former is accessing the hash
%main::, which is the symbol table of package main.
The latter is simply assigning scalar $bar in package
main to scalar $foo of the same package.)
You can use this to print out all the variables in a package, for instance. The standard but antiquated dumpvar.pl library and the CPAN module Devel::Symdump make use of this.
Assignment to a typeglob performs an aliasing operation, i.e.,
*dick = *richard;
causes variables, subroutines, formats, and file and directory handles
accessible via the identifier richard also to be accessible via the
identifier dick. If you want to alias only a particular variable or
subroutine, assign a reference instead:
*dick = \$richard;
Which makes $richard and $dick the same variable, but leaves @richard and @dick as separate arrays. Tricky, eh?
There is one subtle difference between the following statements:
*foo = *bar;
*foo = \$bar;
*foo = *bar makes the typeglobs themselves synonymous while
*foo = \$bar makes the SCALAR portions of two distinct typeglobs
refer to the same scalar value. This means that the following code:
$bar = 1;
*foo = \$bar; # Make $foo an alias for $bar
{
local $bar = 2; # Restrict changes to block
print $foo; # Prints '1'!
}
Would print '1', because $foo holds a reference to the
original $bar -- the one that was stuffed away by
local() and which will be restored when the block ends. Because
variables are accessed through the typeglob, you can use *foo =
*bar to create an alias which can be localized. (But be aware that this
means you can't have a separate @foo and @bar,
etc.)
What makes all of this important is that the Exporter module uses glob aliasing as the import/export mechanism. Whether or not you can properly localize a variable that has been exported from a module depends on how it was exported:
@EXPORT = qw($FOO); # Usual form, can't be localized
@EXPORT = qw(*FOO); # Can be localized
You can work around the first case by using the fully qualified name
($Package::FOO) where you need a local value, or by overriding it
by saying *FOO = *Package::FOO in your script.
The *x = \$y mechanism may be used to pass and return cheap
references into or from subroutines if you don't want to copy the whole thing.
It only works when assigning to dynamic variables, not lexicals.
%some_hash = (); # can't be my()
*some_hash = fn( \%another_hash );
sub fn {
local *hashsym = shift;
# now use %hashsym normally, and you
# will affect the caller's %another_hash
my %nhash = (); # do what you want
return \%nhash;
}
On return, the reference will overwrite the hash slot in the symbol table specified by the *some_hash typeglob. This is a somewhat tricky way of passing around references cheaply when you don't want to have to remember to dereference variables explicitly.
Another use of symbol tables is for making "constant" scalars.
*PI = \3.14159265358979;
Now you cannot alter $PI, which is probably a good thing all in
all. This isn't the same as a constant subroutine, which is subject to
optimization at compile-time. A constant subroutine is one prototyped to take no
arguments and to return a constant expression. See perlsub
for details on these. The use constant pragma is a convenient
shorthand for these.
You can say *foo{PACKAGE} and *foo{NAME} to find
out what name and package the *foo symbol table entry comes from. This may be
useful in a subroutine that gets passed typeglobs as arguments:
sub identify_typeglob {
my $glob = shift;
print 'You gave me ', *{$glob}{PACKAGE}, '::', *{$glob}{NAME}, "\n";
}
identify_typeglob *foo;
identify_typeglob *bar::baz;
This prints
You gave me main::foo
You gave me bar::baz
The *foo{THING} notation can also be used to obtain references
to the individual elements of *foo. See perlref.
Subroutine definitions (and declarations, for that matter) need not necessarily be situated in the package whose symbol table they occupy. You can define a subroutine outside its package by explicitly qualifying the name of the subroutine:
package main;
sub Some_package::foo { ... } # &foo defined in Some_package
This is just a shorthand for a typeglob assignment at compile time:
BEGIN { *Some_package::foo = sub { ... } }
and is not the same as writing:
{
package Some_package;
sub foo { ... }
}
In the first two versions, the body of the subroutine is lexically in the main package, not in Some_package. So something like this:
package main;
$Some_package::name = "fred";
$main::name = "barney";
sub Some_package::foo {
print "in ", __PACKAGE__, ": \$name is '$name'\n";
}
Some_package::foo();
prints:
in main: $name is 'barney'
rather than:
in Some_package: $name is 'fred'
This also has implications for the use of the SUPER:: qualifier (see perlobj).
Four specially named code blocks are executed at the beginning and at the end
of a running Perl program. These are the BEGIN, CHECK,
INIT, and END blocks.
These code blocks can be prefixed with sub to give the
appearance of a subroutine (although this is not considered good style). One
should note that these code blocks don't really exist as named subroutines
(despite their appearance). The thing that gives this away is the fact that you
can have more than one of these code blocks in a program, and they will
get all executed at the appropriate moment. So you can't execute any of
these code blocks by name.
A BEGIN code block is executed as soon as possible, that is, the
moment it is completely defined, even before the rest of the containing file (or
string) is parsed. You may have multiple BEGIN blocks within a file
(or eval'ed string) -- they will execute in order of definition. Because a
BEGIN code block executes immediately, it can pull in definitions
of subroutines and such from other files in time to be visible to the rest of
the compile and run time. Once a BEGIN has run, it is immediately
undefined and any code it used is returned to Perl's memory pool.
It should be noted that BEGIN code blocks are executed
inside string eval()'s. The CHECK and
INIT code blocks are not executed inside a string eval,
which e.g. can be a problem in a mod_perl environment.
An END code block is executed as late as possible, that is,
after perl has finished running the program and just before the interpreter is
being exited, even if it is exiting as a result of a die() function. (But not if
it's polymorphing into another program via exec, or being blown out
of the water by a signal--you have to trap that yourself (if you can).) You may
have multiple END blocks within a file--they will execute in
reverse order of definition; that is: last in, first out (LIFO).
END blocks are not executed when you run perl with the
-c switch, or if compilation fails.
Note that END code blocks are not executed at the end of
a string eval(): if any END code blocks are created in
a string eval(), they will be executed just as any other
END code block of that package in LIFO order just before the
interpreter is being exited.
Inside an END code block, $? contains the value
that the program is going to pass to exit(). You can modify
$? to change the exit value of the program. Beware of changing
$? by accident (e.g. by running something via
system).
CHECK and INIT code blocks are useful to catch the
transition between the compilation phase and the execution phase of the main
program.
CHECK code blocks are run just after the initial Perl
compile phase ends and before the run time begins, in LIFO order.
CHECK code blocks are used in the Perl compiler suite to save the
compiled state of the program.
INIT blocks are run just before the Perl runtime begins
execution, in "first in, first out" (FIFO) order. For example, the code
generators documented in perlcc
make use of INIT blocks to initialize and resolve pointers to
XSUBs.
When you use the -n and -p switches to Perl, BEGIN
and END work just as they do in awk, as a degenerate case.
Both BEGIN and CHECK blocks are run when you use the
-c switch for a compile-only syntax check, although your main code is
not.
The begincheck program makes it all clear, eventually:
#!/usr/bin/perl
# begincheck
print " 8. Ordinary code runs at runtime.\n";
END { print "14. So this is the end of the tale.\n" }
INIT { print " 5. INIT blocks run FIFO just before runtime.\n" }
CHECK { print " 4. So this is the fourth line.\n" }
print " 9. It runs in order, of course.\n";
BEGIN { print " 1. BEGIN blocks run FIFO during compilation.\n" }
END { print "13. Read perlmod for the rest of the story.\n" }
CHECK { print " 3. CHECK blocks run LIFO at compilation's end.\n" }
INIT { print " 6. Run this again, using Perl's -c switch.\n" }
print "10. This is anti-obfuscated code.\n";
END { print "12. END blocks run LIFO at quitting time.\n" }
BEGIN { print " 2. So this line comes out second.\n" }
INIT { print " 7. You'll see the difference right away.\n" }
print "11. It merely _looks_ like it should be confusing.\n";
__END__
There is no special class syntax in Perl, but a package may act as a class if it provides subroutines to act as methods. Such a package may also derive some of its methods from another class (package) by listing the other package name(s) in its global @ISA array (which must be a package global, not a lexical).
For more on this, see perltoot and perlobj.
A module is just a set of related functions in a library file, i.e., a Perl package with the same name as the file. It is specifically designed to be reusable by other modules or programs. It may do this by providing a mechanism for exporting some of its symbols into the symbol table of any package using it, or it may function as a class definition and make its semantics available implicitly through method calls on the class and its objects, without explicitly exporting anything. Or it can do a little of both.
For example, to start a traditional, non-OO module called Some::Module, create a file called Some/Module.pm and start with this template:
package Some::Module; # assumes Some/Module.pm
use strict;
use warnings;
BEGIN {
use Exporter ();
our ($VERSION, @ISA, @EXPORT, @EXPORT_OK, %EXPORT_TAGS);
# set the version for version checking
$VERSION = 1.00;
# if using RCS/CVS, this may be preferred
$VERSION = sprintf "%d.%03d", q$Revision: 1.1 $ =~ /(\d+)/g;
@ISA = qw(Exporter);
@EXPORT = qw(&func1 &func2 &func4);
%EXPORT_TAGS = ( ); # eg: TAG => [ qw!name1 name2! ],
# your exported package globals go here,
# as well as any optionally exported functions
@EXPORT_OK = qw($Var1 %Hashit &func3);
}
our @EXPORT_OK;
# exported package globals go here
our $Var1;
our %Hashit;
# non-exported package globals go here
our @more;
our $stuff;
# initialize package globals, first exported ones
$Var1 = '';
%Hashit = ();
# then the others (which are still accessible as $Some::Module::stuff)
$stuff = '';
@more = ();
# all file-scoped lexicals must be created before
# the functions below that use them.
# file-private lexicals go here
my $priv_var = '';
my %secret_hash = ();
# here's a file-private function as a closure,
# callable as &$priv_func; it cannot be prototyped.
my $priv_func = sub {
# stuff goes here.
};
# make all your functions, whether exported or not;
# remember to put something interesting in the {} stubs
sub func1 {} # no prototype
sub func2() {} # proto'd void
sub func3($$) {} # proto'd to 2 scalars
# this one isn't exported, but could be called!
sub func4(\%) {} # proto'd to 1 hash ref
END { } # module clean-up code here (global destructor)
## YOUR CODE GOES HERE
1; # don't forget to return a true value from the file
Then go on to declare and use your variables in functions without any qualifications. See Exporter and the perlmodlib for details on mechanics and style issues in module creation.
Perl modules are included into your program by saying
use Module;
or
use Module LIST;
This is exactly equivalent to
BEGIN { require Module; import Module; }
or
BEGIN { require Module; import Module LIST; }
As a special case
use Module ();
is exactly equivalent to
BEGIN { require Module; }
All Perl module files have the extension .pm. The use
operator assumes this so you don't have to spell out "Module.pm" in
quotes. This also helps to differentiate new modules from old .pl and
.ph files. Module names are also capitalized unless they're functioning
as pragmas; pragmas are in effect compiler directives, and are sometimes called
"pragmatic modules" (or even "pragmata" if you're a classicist).
The two statements:
require SomeModule;
require "SomeModule.pm";
differ from each other in two ways. In the first case, any double colons in
the module name, such as Some::Module, are translated into your
system's directory separator, usually "/". The second case does not, and would
have to be specified literally. The other difference is that seeing the first
require clues in the compiler that uses of indirect object notation
involving "SomeModule", as in $ob = purge SomeModule, are method
calls, not function calls. (Yes, this really can make a difference.)
Because the use statement implies a BEGIN block,
the importing of semantics happens as soon as the use statement is
compiled, before the rest of the file is compiled. This is how it is able to
function as a pragma mechanism, and also how modules are able to declare
subroutines that are then visible as list or unary operators for the rest of the
current file. This will not work if you use require instead of
use. With require you can get into this problem:
require Cwd; # make Cwd:: accessible
$here = Cwd::getcwd();
use Cwd; # import names from Cwd::
$here = getcwd();
require Cwd; # make Cwd:: accessible
$here = getcwd(); # oops! no main::getcwd()
In general, use Module () is recommended over require
Module, because it determines module availability at compile time, not in
the middle of your program's execution. An exception would be if two modules
each tried to use each other, and each also called a function from
that other module. In that case, it's easy to use require
instead.
Perl packages may be nested inside other package names, so we can have
package names containing ::. But if we used that package name
directly as a filename it would make for unwieldy or impossible filenames on
some systems. Therefore, if a module's name is, say, Text::Soundex,
then its definition is actually found in the library file
Text/Soundex.pm.
Perl modules always have a .pm file, but there may also be
dynamically linked executables (often ending in .so) or autoloaded
subroutine definitions (often ending in .al) associated with the
module. If so, these will be entirely transparent to the user of the module. It
is the responsibility of the .pm file to load (or arrange to autoload)
any additional functionality. For example, although the POSIX module happens to
do both dynamic loading and autoloading, the user can say just use
POSIX to get it all.
Since 5.6.0, Perl has had support for a new type of threads called interpreter threads (ithreads). These threads can be used explicitly and implicitly.
Ithreads work by cloning the data tree so that no data is shared between
different threads. These threads can be used by using the threads
module or by doing fork() on win32 (fake fork() support). When a thread is
cloned all Perl data is cloned, however non-Perl data cannot be cloned
automatically. Perl after 5.7.2 has support for the CLONE and
CLONE_SKIP special subroutines. In CLONE you can do
whatever you need to do, like for example handle the cloning of non-Perl data,
if necessary. CLONE will be called once as a class method for every
package that has it defined (or inherits it). It will be called in the context
of the new thread, so all modifications are made in the new area. Currently
CLONE is called with no parameters other than the invocant package name, but
code should not assume that this will remain unchanged, as it is likely that in
future extra parameters will be passed in to give more information about the
state of cloning.
If you want to CLONE all objects you will need to keep track of them per package. This is simply done using a hash and Scalar::Util::weaken().
Like CLONE, CLONE_SKIP is called once per package;
however, it is called just before cloning starts, and in the context of the
parent thread. If it returns a true value, then no objects of that class will be
cloned; or rather, they will be copied as unblessed, undef values. This provides
a simple mechanism for making a module threadsafe; just add sub CLONE_SKIP
{ 1 } at the top of the class, and DESTROY() will be now
only be called once per object. Of course, if the child thread needs to make use
of the objects, then a more sophisticated approach is needed.
Like CLONE, CLONE_SKIP is currently called with no
parameters other than the invocant package name, although that may change.
Similarly, to allow for future expansion, the return value should be a single
0 or 1 value.
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See perlmodlib for general style issues related to building Perl modules and classes, as well as descriptions of the standard library and CPAN, Exporter for how Perl's standard import/export mechanism works, perltoot and perltooc for an in-depth tutorial on creating classes, perlobj for a hard-core reference document on objects, perlsub for an explanation of functions and scoping, and perlxstut and perlguts for more information on writing extension modules.